
This can help to reduce the final poly-count and also prevent the characters body from poking through the clothing on some poses. This can automatically delete parts of the characters body that are occluded by clothing.


The tool is able to generate over 230 corrective morphs on a subd-1 character with clothing (approximately 182,000 polygons in total) in around 82 seconds on my rig.Ĭorrective morph groups can be generated as either additive morphs (generally better suited for using a bone driven controller in Unreal I've found) or individual morphs (generally better suited for using with the pose driver node in Unreal).

Unlike other methods which tend to rely on ray-casting or similar processes, the method I'm using is FAST. Hero characters can have hundreds of corrective morphs whereas NPC might only require a few key morphs for knees and elbows etc. You can generate as many as you require for your specific circumstances. Corrective morph generation is completely customisable. One of the main things the tool does is generate corrective morphs optimised for the linear skinning used in most game engines such as Unreal Engine and Unity.
